X, Y, Z View - Isometric View Direction

These parameters control the three-dimensional view of the work piece, i.e. the orientation of the X, Y and Z-axis. They have no effect upon the work piece orientation, only on the direction of the screen view. The three values together define a 3D tangent vector. The theoretical explanation of this is quite complex and the practical information given below is far more useful.

 

For a given axis

 

Example:

image\mnu_view_vectors_shg.gif

 

 

Angle

This parameter is used to define the rotation angle of the view plane. The angle defines the rotation of the view about the viewing vector (a line between the center of the view and the viewpoint).

 

Rotate view direction dynamically

The fixed view directions available via the View Menu are normally sufficient to view the model. Sometimes it can help however, to get a better view with a freely chosen view direction. This is possible in EZ-CAM system by using the dynamic view rotation function.

 

Set as Isometric

This switch saves the current settings as the default isometric view direction.

 

 

See also:

image\ar.gif Dynamic View Commands