| 3D Machining Strategies |
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| Roughing |
| The Roughing methods use a horizontal slicing strategy to create machining regions in which a conventional 2.5 axis toolpath is generated. The selected Cut surfaces are offset in 3D by the specified tool then sliced at each Z Step interval. Intersection boundaries resulting from cavities or depressions are treated as pocketing areas, and intersections resulting from protrusions as islands. |
Pocketing – Creates a 2.5 axis offset pocketing toolpath.
Parallel – Creates a 2.5 axis linear toolpath along a specified angle.
Plunge –Creates plunge-drilling moves to the underlying surface along a series of rows at a specified angle.
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Roughing – Pocketing Toolpath |

Solid Model Verification
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| Re-Roughing |
| The Re-Roughing methods use a specified, previously created, refer-ence Roughing work step to automatically calculate and create a 2D Rest Curve identifying the uncut regions remaining from the refer-ence work step. A conventional 2.5-axis curve roughing work step is then created and assigned to the Rest Curve and toolpath generated inside each region at the roughing Z Step intervals |
Pocketing – Creates a 2.5 axis offset pocketing toolpath.
Parallel – Creates a 2.5 axis linear toolpath along a specified angle. |
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| Finishing |
| The Finishing Methods use three distinct toolpath generation tech-niques as described below. |
| 3D Equidistant – Creates 3D toolpath consisting of a series of on-surface offset passes similar to a pocking style toolpath that propagate from the selected Cut surface edges. Each pass is positioned at a uniform distance from the adjacent pass, regardless of surface slope. |
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| Constant Z – Ceates 2.5-axis contouring passes at successive Z levels. The selected Cut surfaces are offset in 3D by the specified tool and sliced at each Z Step interval. |
Projection – Creates 3D toolpath by generating a 2D pattern and segmenting it into polylines based on the specified tolerance, then projecting each point to the selected Cut surfaces using the tool shape.
- Pocketing – Creates a 2D offset pocketing pattern. |
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| - Parallel – Creates a 2D linear pattern along a specified angle. |
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| - Radial – Creates a 2D linear pattern between an outer boundary and inner boundary or point. |
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| - Longitudinal – Creates a 2D pattern that follows an outer boundary while transitioning into an inner boundary or point. |
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